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by NollieInward in architecture
**Updated to version 2.0:** -improved mesh -overhauled textures, -redone LODs Game-ready PBR Padlock - rock solid lock! Modeled in Blender 2.80, textured in Substance Painter. Real-world scale. Metric units 2k TGA texture sets in 4 presets - PBR metal roughness, Unity5, Unity HDRP, UE4/5 2 parented mesh objects. LODs in 4 stages, custom collider. FBX, OBJ and BLEND files, as well as textures ate stored in separate archives in the main file.