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by vincent074
# Dusty Piano An old dusty piano and stool modeled in 3ds Max. Material and baking done entirely in *substance designer 6* with the exception of a few masks that are *painted in substance painter 2*. All the materials are done from sratch and specificly crafted for this scene. Feel free to download it and use it in your game *( don't forget to like :) )* The piano is 2680 triangles and the stool is 452 triangles. It uses the *metal/rough PBR* workflow.