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by Helindu in architecture
Post-apocalyptic buildings, made in Blender using geometry nodes.<br> Best as background elements. ✅ PBR (metalness)<br> ✅ diffuse<br> ✅ roughness<br> ✅ normal<br> ✅ metalness<br> ✅ UV unwrapped<br> ✅ 2K textures (2048x2048)<br> <hr> Check out the artwork done with these assets: https://www.artstation.com/artwork/aGOWwJ Check out the tutorial I followed: https://www.youtube.com/playlist?list=PLq_gnPdKSjAqeEB9ZnmP5sLaCBIIVZloi Artstation :- https://www.artstation.com/helindu