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by norgeotloic in architecture
**8k texture, excuse the loading time!** 3D scan of my local surf shaper workshop ([Airboard in Plougoulm, France](goo.gl/dnuDCM )). [](https://i.imgur.com/xeJZTYa.jpg) I took more than 500 pictures of the shaping room, but had to reduce their resolution to allow my not-so-beefy computer to take the load (limited by RAM). I also decided to heavily decimate the final model and keep it unlit to gain some margin (performance wise), and add suspended particles as well as a belt-sander sound to refine the room's atmosphere. Done with [Colmap](https://colmap.github.io/), [OpenMVS](http://cdcseacave.github.io/openMVS/), [Blender](https://www.blender.org/) and [BakeMyScan](http://bakemyscan.org/). **Bonus**: [A sweet surf video from drone](https://www.youtube.com/watch?v=99P4PAqQWCM)