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by chapinr in nature-plants
This 3D model and texture of a rock was created with photogrammetry. The highpoly model has been retopologized to a lowpoly model in Maya so that the asset can be used in a game engine. The base color was baked in XNormal while the others were baked in Substance Painter. Photoshop was also used to clean up the original base color map from XNormal. This is a project made for a photogrammetry class.