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by Vulkinic in nature-plants
This Low Poly model is based of a real-life area of land that I captured for a Nature-based Photogrammetry photoshoot. I retopoligized the High Poly model into the Low Poly here using Maya. I then created some Black/White texture maps in Photoshop (based on the original base color texture) to gain better control over the height infromation channel. I then fixed any noticable texturing defects (only one really small area) that didn't capture/translate over to well via Substance 3D Painter. **Model Info** - Model does not have an under side to it. Otherwise would be watertight. - Quads only - 4 Poles near corner sections close to the Rock - Model is meant to be for a small scale area because of what its texture represents. Otherwise, more defintion via modeling would have been given to the original mesh if for large scale. **Artist** = Spencer Brummett (same as profile)