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Loading 3D models...
by MisamAliRizvi in architecture
3D Model of a "Table" & a "Lamp" --------------------------------------------------- *IMPORTANT- 1. When the "GLOSSINESS Texture Map" if attached to a "ROUGHNESS shader". Be sure to "INVERT" the "Texture Map" to ensure correct results. --------------------------------------------------- *Technical Details- Polygons: 14,448 Vertices: 7,242 Texture Map Resolution = 4096 x 4096, 1024 x 1024 DIFFUSE SPECULAR ROUGHNESS EMISSIVE --------------------------------------------------- *Tip- The Model is intended to get "Highest Possible Quality" with 4K Textures. However, In real-time applications like "Unreal" or "Unity"......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.