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by davidbryanroberson in nature-plants
This landscape was sort of a review of things I've learned in the past month or so. It is also created in the Artist Point development build of World Machine, with an optimized mesh and PBR materials. It has a final look very consistent with other works, so I kind of feel like there's nothing really new, even though I tried many things different from previous terrains. Despite that, I'm still pretty happy with it, and think it would make a nice environment for a 3D scene.