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by adoblenderance in weapons-military
This is my first CS:GO weapon skin design, and also my first time to explore Photoshop's built-in 3D features. I want to add some fashion and sci-fi elements to the weapon skin. The most challenge part during production is when a pattern spans multiple gun body parts, the pattern is often torned or shifted due to UV distribution. It took me quite amount of time to redraw the pattern pixel by pixel on the UV map. The final results are in line with the look I expected. (hurrah!!)