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by dennish2010 in art-abstract
Here is my Mech Neck Walker design with an animation control menu for the Blender Game Engine.  **There are three scenes.** *1. Test_Ground scene:*  The scene where everything happens. Contains the camera control and the grouped Mech_Neck scene. *2. Mech_Neck scene:*  Contains my animated model for editing. I made this scene because it is a very complex object with many parts and so I wanted to have it separate from the main scene. *3. Animation_Menu scene:*  Overlay scene for the mouse input to change the animation and the animation speed. Feel free to use this as a template for your own animated models :)