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by Kenetics
TEST I'm just experimenting with baked lighting and glass in Sketchfab. Notes: Add a transparency node when baking glass in Blender, to avoid the harsh black shadow underneath the glass. Glass still works in shadeless mode. For the baking, I used Combined pass on the Scene objects, and Glossy Indirect Color pass for the glass. I combined them in Gimp and used them as the Albedo texture. I converted the Glossy pass to BW, adjusted it with curves, and put it into the Albedo alpha channel for reflection opacity.