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by Noahouou in cultural-heritage-history
Base model made in maya, high res model for normals made with Zbrush and texturing made as usual with substance painter, I took inspiration from a sword concept art from ubisoft's Assassin's creed Odyssey. For this model i used the new auto uv unwraping introduced in substance painter 3.0 and it's the first time i used maya along side Zbrush instead of blender.