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by aiden.huxley
(**This model is out of date**) Just a standard rock. It's actually too low poly, but that's sorta compensated by the 4k normal and AO maps. It would also help if Sketchfab had some parallax... 1. Sculpt, Retopo, Seam Removal: Blender 2. Map Generation: Xnormal & Awesomebump 3. Diffuse Creation: GIMP