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by eccendigital in characters-creatures
This is a continuation of a photogrammetry photo shoot project. I took a series of photos and created a high poly model using RealityCapture software. Afterwards, I exported into Maya and retopologized to create the low poly. The maps and baking were done using xNormal. *The original high poly (downloadable in the previous post) contained around 3.3 million faces. I've managed to get this low poly down to under 2k. I feel if you really wanted to get a decent low-poly model you could hit sub 1k faces.