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by Tomations in art-abstract
This is a rust shader I created recently. It has a few areas that could have used more focus when I was painting, but I was more focused on getting the material to look correct. I will likely return later to this and correct the painting, but it is already functional and can be implemented by appending into another file and painting a Black and white rust map. Technical skills utilized in this project. • Texturing • Painting Specifics Software: Blender 2.78.5 Hardware: Intel core 17, Nvidia Geforce GTX, Microsoft OMEN Resources and References used • Images of rusted metal and car paint.