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by Zelazo in art-abstract
A small model I made to try out the Blender -> Substance P workflow, inspired from a smol jade urn I saw in an antiquary display in Brussels. Low poly optimized model, normal map made from baked high poly model. 2K Textures, 2K Normal Map. The 3D was 100% blender, texture 100% Substance Painter. Game ready asset, all UV on one UV tile. Honestly, had a great deal of fun working out the ins and out of making this. Pls do tell me what you think of it and what I could upgrade ! PS; I strongly recommend Blender, it is SO MUCH FUN. I'm not joking. Seriously. Go. Download it now. It's free. Dude. Be the owner of your art. Go.