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by danielsamhudson in characters-creatures
A stylised enemy that I created for a console development project. Made with Maya, Substance Painter and a little bit of Photoshop. Also included as a bonus is a scrapped tail swipe animation that would have been used to deflect bullets by the enemy in-game. **Note:** This is a game-ready version of the model that would normally be viewed from a top down perspective, hence the low texture resolution, polygon count, and the fact that the model is hollow from below.