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by 380660711785 in electronics-gadgets
In this collimator model, I took into account some of the errors of the previous model. The model has two materials - base material (textures: Base Color; Roughness; Metallic; Normal OpenGL - 2048x2048) and glass material (textures: Base Color; Roughness; Metallic; Opacity; Emissive - 1024x1024).Sorry for my english - this is google translate:)