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by Qu3st10n in architecture
This is a roadblock I made for my game. I started making a block out of the shape in maya from blueprints, then i proceded to sculpt it in mudbox adding damage to the edges. After UV unwrapping i moved it over to Substance painter where baked normals, AO, Curvature, and all of the necessary maps. Then I made a smart material building my material with procedual workflow in mind, adding to and tweeking the material as i went along.