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by chambersu1996 in art-abstract
I was confused about procedural level by geometry nodes of Blender 3.0 (Awesome!) then learn from [Hexagon World with Geometry Nodes Fields - Blender 3.0 Tutorial](https://www.youtube.com/watch?v=EboNtLKn_m8) I replace the setpoint node tree, for they are not ready for baking as mesh now, to real point mesh then use "Apply > Make Instance Real" to covert them as mesh and export. I can use it on different platforms like game engines now~ Every like, comment and subscription will support me to go further! [Patreon](https://www.patreon.com/chambersu) subscriptions can help me invest more in the artwork. You can also find some project files(.blend) in my Patreon for free. I also accept modeling commission. Please contact (chambersu1996@gmail.com).  (Emmm... prefer cube for easily calculating some game logic, so will use 3d cube level instead~