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by seedee in weapons-military
17 separate objects for rigging, two sets of 4k image maps authored both in spec/gloss and metal/rough workflow, including a baked lighting map for older engines Baked lighting map was done by mixing the ambient occlusion map with the Blender bake output, with the Multiply blend mode and an opacity of 200 **This archive does not contain high poly mesh, specular map set, AO map or baked lighting maps.** Get the full archive on GameBanana — https://gamebanana.com/models/4670 More renders — https://www.artstation.com/artwork/rA2gae