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by davidbryanroberson in nature-plants
This is another project based on an Example World in World Machine called Great Rocks. It's based on the Artist Point revision as a demonstration of PBR material creation. On seeing it the first time, in the lighting that was set up for the scene, I thought it would make a great, rocky shore. My version has a bit more distortion and is 16 km square, hopefully enough to serve as a sea-level setting in a 3D scene. I included water geometry, but I don't know if it actually created a water-tight volume or just a surface plane. It looks like the latter, but I don't have a 3D app set up where I could go in and check.