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by blubker in characters-creatures
I created this robot model during the Summer 2018 Game & Technology Academy hosted by Envision at George Mason University. Program instructers led a tutorial on building the robot model using 3ds Max, how to unwrap each piece for UV editing, designing custom textures, and finally how to rig and animate the model. I edited the textures in photoshop using mainly pre-existing *The Legend of Zelda: Breath of the Wild* Guardian assets. Textures used from: *The Legend of Zelda: Breath of the Wild*. , 2017. Computer file.