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by MiguelPescado in art-abstract
Well, now that I've learned a little bit more of Blender, I decided to make the best SpongeBob model I could, using a very accurate model sheet from the first 3 seasons of the show to give him that "classic" look. This is in no way game-ready, as it has no bones or animations and has way too many polys to be in an actual game. I also haven't been able to figure out how to export it with the procedural textures I made, so that's why it has the completely white eyes. There's supposed to be a transparent mesh around the eyeballs that the iris and pupil would then show through. EDIT: So... I figured out how to change the transparency of the eyeball shine mesh on here, but until I figure out how to export the actual materials, this'll have to do. At least he doesn't look *that* creepy anymore.