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by annettem in art-abstract
a beginner low poly retoplogogy. Still not animation ready but has marked improvements in edge flow from the previous iteration. Good to use as a tool to teach others how to repair models. Made from scratch in maya without use of premade assets such as those in zbrush. Workflow- Box Model in Maya Imported and sculpted in Zbrush Retopologized using maya's quad draw tool Baked into the high poly version in Zbrush