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by Adelaide_Essex in architecture
Several assets requested to form a verticle slice for a tile base game for a university student. Assets include three catagories: First being the homes of the population. Second a source of power which would generate the town. Lastly a source of income to provide revenue for the town. The unwrapping and texting was completely on a single 1024X1024 texture sheet which has a RGB colour range grid to allow for blocking colouring and minium space taken from assets in project. All modelling and unwrapping completed in Blender and texturing completed in photoshop.