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by Vulkinic in art-abstract
I had to capture a glass object as apart of my Photogrammetry process. The original base color texture, based on realife, was highly undesireable due to this process of capturing the model. Thus, I had to paint essentially everything from the ground up. I did my own spin on the model while trying trying to still adhere to the "Glass" quality of it. This model is the recreated Low Poly version of its High Poly counterpart. I hope you enjoy. **Model Info** - Quads only - Watertight Mesh - Created in Maya - Colored/Textured in Substance 3D Painter **Artist** = Spencer Brummett (same as profile)