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by ionimaghidman in art-abstract
I created this model for a project to the Bachelor of Design (Games) in RMIT university. The premise involved creating a prop object of any sort surrounding a theme of our choice, limited only by a 3000 tri count. Reminiscing on many zombie survival games I have previously played, such as Dying Light, Dead Rising, Dead Island, etc. I have come to the conclusion that I'd focus on all of those game's common feature of weapon crafting, mostly out of collecting scraps and mixing multiple weapons, giving them a very imrpovised, rough look. In response, I designed a nunchuck made from the handlebars of a bicycle, attached into one object by a chain.