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by Lillya in furniture-home
I know this object is not very interesting, but it was fun to model. The process for making it was: 1 - high poly with subdivision surface and then some details sculpted; 2 - low poly, with UV unwrap and custom normal editing to get a clean normalmap bake; 3 - baked the normalmap in xNormal. Albedo texture is simple solid colors, the roughness map was handpainted in blender.