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by plasmaernst in electronics-gadgets
Retro phone, modeled in blender. I used beveled edges in conjunction with face weighted normals for shading. Ideally combined with tiling normal and roughness to have good surface detail close up, as well as some mesh decals for unique details (personality pass). Using "Array" and "Curve"-Modifier is very efficient for setting up cables, which then can be placed on the model.