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by ziradavine in characters-creatures
This was the product of a semester long studio project. I had the particularly tedious task of UV mapping both the exterior and interior of the mode to endure the model's geometry could be seen through the transparent body mesh. The model was designed to have a fluid core with a hard, flaking exterior. Used Programs: zBrush for high poly model and retopology Maya for retopology cleanup Substance Painter for texturing and baking Marmoset for high-low poly surface baking Designs and model are all done by ziradavine.Animations are made by Mixamo.