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by Gvardiecky in science-technology
FBX. format 18.000 vertices. UV mapped (mapped and textured in blender) 4 materials 2 textures - Diffuse (its 2K texture) - Normal (its 2K texture) (in case you want to use it in blender, when i was opening it for some reason, shader nodes are wrong, messed up, and if you see node in connected to alpha, disconnect it, and change material settings from Alpha hashed/clip to Opaque as how it should be. i was saving it with texture. you may not have to add textures (depends on software you working in) you will see them. if not. well. then add textures. hope you like it.