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by kain2008 in architecture
Fantasy Settlement made with the intention of showcasing the following workflow: Blender very low poly > Tesselation > Substance Painter Displacement Map painting > Project displacement into Geometry in Blender > Decimate and generate a new Model. ▶ Follow this link for more details and subscribe to my Youtube Channel: https://bit.ly/2PPJjIV This entire Workflow requires very low interaction with geometry and Substance Painter does most of the work from its procedural textures.