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by RaphaelGrimm in architecture
Some kind of Stonelift. I found the concept by "https://www.artstation.com/artwork/Om2Je" provided for the Monthly art challenges of [polycount.com] (https://polycount.com/discussion/216506/the-bi-monthly-environment-art-challenge-concept-thread-january-february-64) 3D Modeling: 3ds Max, Midpoly (103.540 triangles, about 60.000 for the ropes and chains, not proud of that) and Highpoly Texturing: Substance Painter, using mainly filllayers with masks with inbuilt textures for procedural generation. Texturesize: 4096x4096