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by james in architecture
This was a quick experiment converting high poly scans into low poly objects. No fancy retopologizing, just quick and dirty decimation. I am especially interested in the forms produced by the trees and vegetation. -------- Using [MeshLab](http://meshlab.sourceforge.net/): - Quadric Edge Collapse Decimation with Texture ( 2.7M → 10k faces ) - Transfer Color: Texture → Vertex - Transfer Color: Vertex → Face - Smooth: Laplacian Face Color - Transfer Color: Face → Vertex This leaves me with a solid color on every face. I duplicated all vertex normals for hard edges, and exported as VRML. -------- > Château de Radyne, République Tchèque by Archéomatique is licensed under CC Attribution https://skfb.ly/RR99