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by slightlyintelligent in architecture
A quick excuse for a lighting and texturing study on Portal 2. You might recognise the test chamber, it's pretty accurate to original game. (albiet with a lot of missing assets) updated 2020-12-10: rendered better lightmap and added signage tiles ## Tools used * Modelling and baking in Blender * Texturing in GIMP * Textures sourced from Textures.com