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by RaphaelGrimm in cultural-heritage-history
A small scene of a mudpyramid from a concept I picked up on Artstation. My aim was 3000 Triangles and one fully handpainted 2k texture for all of it. I guess I achieved that... I tried to copy as much of geometry as possible (including the UVs or especially because of the UVs) to reduce the unwrapping workflow as well as painting. Triangle count: 3000 Textures: 1x2k tga with Alpha Software: 3ds Max and Photoshop CS 6 Timeframe: ~3-4 hours Concept by Robert (Max) Ramirez "https://www.artstation.com/variantpolygon"