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by FFaUniHan in architecture
My own take on Beacon Academy's courtyard, based on various screenshot in the show and Amity Arena mobile game. There seems to be a problem on UV texture exports in 3Ds Max due to n-gon. Here is how it should look https://imgur.com/a/ClDBfBo Continuing straight from the last Lamp Post model, I again tried to use the now-I-realized-to-be-bad Boolean workflow, only this time I upscaled it to a massive level. The result is a massive amount of n-gon that I will have no time to fix before the submission deadline. So I tried using 3Ds Max "Turn to Poly" modifier to force a simple conversion from n-gon to quad, but it seems the damage is done. Then today I learned that the textures and uv map must be exported manually through Sketchfab 3D Settings by simple drag and drop. I learned my hard lesson not to use Boolean ever again.