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by keyni in art-abstract
*hopeless creature formed from a mass of barbed wire.* It is possible to delete the bundle of barbed wire and be left with a full character. A high amount of barbs is achieved through instancing (in the .blend) and the wire itself is uv-unwrapped so that one shell is equal to one twist. • The **.fbx** is UV unwrapped to fit a tileable bloody-metal texture (included). •The **.blend** Down to 451,084 verts because the individual barbs are instanced to save memory. (see image below). Includes a procedural material and simple lighting/camera setup. 