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by goupiledouard in characters-creatures
I tried doing a full body gnome in blender by sculpting. I created a high poly mesh, retopolyged it for optimisation, UV unwraped and baked a normal map into the retopolgized mesh. After that, I paited the skin texture on top And rigged the character. I moddeled and textured him with blender P.S. the normal map is bugged in the sketchfab, In blender there is no problem with it