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by MisamAliRizvi in electronics-gadgets
3D Model of a Headphones *IMPORTANT- 1. When the "GLOSSINESS Texture Map" if attached to a "ROUGHNESS shader". Be sure to "INVERT" the "Texture Map" to ensure correct results. *Technical Details- Polygons: 61,176 Vertices: 31,116 Texture Map Resolution = 2048 x 2048 DIFFUSE METALNESS ROUGHNESS NORMALS *Tip- The Model is intended to get "Highest Possible Quality" with 4K Textures. However, In real-time applications like "Unreal" or "Unity"......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.