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by Vulkinic in characters-creatures
I made my creature entirely in Maya, besides the texturing of course. Texturing was done with Substance Painter. The creature is Cosmic Horror inspired. This project was a challenge, as I rarely ever make creatures. There is more I would have done to it if I had more time on my hands and mental capacity, but I am mostly satisfied with the model, considering. **Basic Workflow**: I made a rough concept as to what I wanted the creature to look like. From there I started with a cube (smoothed out into a sphere with enough verticies to work with) in maya and started modeling out the head, getting the basic shape down (not worring about the mouth/jaws yet) then I went for cutting out the eyes and then the rest was history. **3D Artist** - Spencer Brummett (Me)