Loading 3D models...
Loading 3D models...
by jcvalentinart in architecture
The goal of this project was to create a small asset pack that coule be placed within 3 environments. They were to be general enough to work outdoors on or indoors. The props would not be interacted with and the player will not be focused on investigating them too closely. These props would also have served the purpose to provide level blocking and layout, since they are large enough to affect navigation. The assets would be considered lower detail background models. All assets should be included as one asset, they should all share the same material and texture set, one material and UV channel, with a texture resolution of 2048x2048 and a mostly uniform texel density and under 5000 vertices. Assets were to be textured using a PBR workflow with a packed texture (ARM), created with modular design in mind and appropriate real-world scale (centimeters). While I did not end up getting an offer for this position, I believe that these assets turned out very well!