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by norgeotloic in art-abstract
Procedural tests with Blender: * Create a randomized smooth curve for the path * Create a randomized spiky curve for the contour * Use the contour as a bevel object for the path * Select face loops according to a "smoothness criteria" (WIP) * Assign different materials to different face loops * Optionnaly shrink - or extrude and shrink - some face loops for the emission material