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by filip.alecsandru in electronics-gadgets
Freebie - Game Art: Vintage Fuse Box, Low Poly, PBR Maps 4K 3DS Max, Marmoset, Quixel, Photoshop The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups. For example in UE4 - Import Normals and Tangents Cheers!