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by jimmygunawan in characters-creatures
This afternoon I spent a few hours to design, model, rig, animate and texture this DONUT character in Blender. The whole thing was spontaneous. At first I want to make this really realistic, but I decided to keep it stylized. The final design is of course for Apple AR / USDZ. Concept 10-15 minutes sketching Modeling - Sculpting 30 minutes Rigging Animation 2 hours Texturing and PBR Shader 30 minutes AR USDZ Processing and Remix 30 minutes FACT: I never actually watch Blender Guru's Donut Tutorial!