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by maxigart in architecture
This was made for uni's specialism project. As I've decided to specialize in environment art I've made an architectural asset. I thought this would be a good project to further experiment with Painter and Z brush, I didn't however make as much statues as I planned but still nonetheless implemented a lot that I wanted. I did however nail the lighting quite well in Unreal, I think the composition really works. Its also meant to be based on Bioshock's Rapture but it looks very Bioshock Infinite instead. SOFTWARE USED: Maya Substance Painter Susbtance Designer Unreal Quixel Photoshop Zbrush