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by AleixoAlonso in electronics-gadgets
# Bake light with Bakelite Here is a 1930s black and white Art Deco lamp. Insert the emissive and subsurface scattering textures and watch as the light bounces off the bakelite plastic of this antique lamp.<p> A model built to scale that can perfectly and easily be implemented into your scene. With physically accurate textures made with Substance Painter, good results are easily achieved.<p> If less than five-thousand vertices isn't enough for you, just apply a subdivision surface modifier; creases are in place for ease of use, if you choose the .blend format.<p> <h1>Download includes:</h1> <ul> <li>2k PBR textures</li> <li>.blend file</li> <li>.fbx file</li> </ul>