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by vruize.eslao in cultural-heritage-history
*WORKFLOW* Model made with blender > Imported to Maya for SmoothShading and clearing transforms > Imported to ZBrush to make the Highpoly/High Res of the barrel > Imported both Lowpoly and Highpoly to Substance painter, baked the maps, and then textured the model using my custom smart materials, for short: Blender > Maya > ZBrush > Substance Painter . *OTHER DETAILS* Lowpoly Barrel with baked textures.