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by annlor
# **Low poly horror weapon** Polycount: 2432 Tris Modeled in Autodesk Maya & Zbrush Textured in Substance Painter: All maps 1024 x 1024, PBR maps Roughness map Metallic map Diffuse map/ basic colours Height map Ambient Occlusion *My first time texturing in Substance painter, woop! Was interesting hehe. Have to practise more. Keep arting, peeps~!*